englishmajorana
A blog to help secondary school students improve English. You can find mind maps, worksheets, videos and songs as well as some of the project works and activities done by the students.
Hello! My name's Liliana. I'm a teacher of English (Language and Literature) to Italian teenage stu
Tuesday, February 17, 2026
Saturday, February 14, 2026
British Place-Name Etymologies
1. Latin (Roman Influence)
Suffix: -chester, -caster, -cester Meaning: Derived from the Latin castra (camp or fortification).
Colchester:
Manchester:
Lancaster:
Gloucester:
Chester:
2. Old English (Anglo-Saxon Influence)
A. Suffix: -ham
Meaning: Village, estate, or settlement (related to the modern word "home").
Birmingham
Nottingham
Cheltenham
B. Suffix: -ton
Meaning: Farm, enclosure, or estate (later evolved into "town").
Brighton:
Luton:
Southampton:
Northampton: .
C. Suffix: -bury, -borough, -burgh
Meaning: A fortified place or stronghold (from burh).
Canterbury:
Salisbury:
Edinburgh:
D. Suffix: -ford
Meaning: A shallow place to cross a river.
Oxford:
Stratford:
Guildford:
3. Old Norse (Viking Influence)
A. Suffix: -by
Meaning: Farmstead or village.
Whitby:
Derby:
Grimsby:
B. Suffix: -thorpe
Meaning: A secondary settlement or an outlying farm.
Scunthorpe:
Cleethorpes:
4. Summary Table
Origin | Suffix | Example | Meaning |
|---|---|---|---|
Latin | -chester | Winchester | Fortified camp |
Old English | -ham | Fulham | Settlement |
Old English | -ton | Kingston | Enclosure/Farm |
Old English | -ford | Bedford | River crossing |
Old Norse | -by | Kirkby | Village |
Old Norse | -thorpe | Mablethorpe | Outlying farm |
Friday, February 13, 2026
Thursday, February 12, 2026
Monday, February 2, 2026
Sunday, February 1, 2026
· JUST = appena · ALREADY = già · (NOT) YET = (non) ancora
JUST, ALREADY e YET
Oltre che da espressioni temporali che includono il tempo
presente, il Present Perfect è spesso accompagnato da alcuni
avverbi specifici, quali:
· JUST = appena
· ALREADY = già
· (NOT) YET = (non) ancora
JUST =APPENA
I have just finished my homework. -Ho appena finito i compiti
ALREADY
L’avverbio ALREADY viene utilizzato nelle frasi affermative. Esso
si traduce con “già”, e serve a specificare che l’azione espressa dal
verbo è avvenuta prima di quanto ci si aspettasse.
E.g. I have already seen this movie. = Io ho già visto questo film.
IMPORTANTE!
Nei tempi composti inglesi (ossia i tempi che presentano l’ausiliare
HAVE, nel nostro caso il Present Perfect), JUST e ALREADY si
collocano tra l’ausiliare HAVE/HAS e il participio passato.
YET
L’avverbio YET può essere utilizzato sia in frasi negative che in
frasi interrogative.
Nelle frasi negative, YET indica che l’azione espressa dal verbo
non è ancora avvenuta.
E.g. The match hasn’t finished yet.
= La partita non è ancora finita.
YET ........................
Nelle frasi interrogative, YET si usa per chiedere se un’azione sia
effettivamente avvenuta o meno.
E.g. Have you bought the ticket for the concert yet? = Hai già comprato il biglietto per il concerto?
IMPORTANTE!
A differenza di JUST e ALREADY, YET va inserito sempre alla fine
della frase, sia essa negativa o interrogativa.
Migration and Conquest Timeline
Migration and Conquest Timeline
| Group | Arrival Date | Region of Origin | Modern Countries |
| Celts | c. 700 – 500 BC | Central Europe | Austria, Switzerland, Southern Germany |
| Romans | 43 AD* | Italian Peninsula | Italy |
| Anglo-Saxons | c. 410 – 450 AD | Northern Europe | Germany, Denmark, Netherlands |
| Vikings | 793 AD (First Raid) | Scandinavia | Norway, Denmark, Sweden |
CLOTHES- questions
1. Are clothes important for you?
2. Do you enjoy shopping for clothes?
3. Do you ever follow Instagram posts related to clothes?
5. What is the most expensive piece of clothing that you have ever bought?
6. Do you try clothes on before you buy them?
7. What colour suits you best?
8. What is your favourite piece of clothing?
9. Are you interested in fashion?
10.How often do you go clothes shopping?
11.Are you keen on shopping at the market?
12.Do you prefer shopping alone or with friends?
13.Do you normally go shopping on Saturdays?
14.Who do you usually go shopping with?
15.Where do you most like to go shopping?
EXPERIENCES -PRESENT PERFECT
Practise these tenses with questions:
1. Have you ever tried a food that you thought was disgusting?
2. Have you ever travelled alone?
3. Have you ever studied anything that you hated?
4. Have you ever tried to learn a language by yourself?
5. Which is the strangest movie you have ever seen?
6. Which is the worst TV programme you have ever seen?
7. Which is the most engaging school activity you have ever done?
5. How many times have you been abroad?
6. How many times have you seen Titanic?
7. How many times have you eaten sushi?
8. How long have you known me?
9. How long have you lived in this town?
10. How long have you lived in your house/flat?
11. How long have you studied English?
12. How long have you had your phone?
QUESTIONS ABOUT FOOD -ordering food
1. What time do you normally have breakfast?
2. Is breakfast an important meal? Why?
3. Do you always have lunch?
4. What do you usually eat for dinner?
5. If you want a snack, what do you usually eat?
6. How often do you drink alcohol?
7. Do you ever eat junk-food?
8. What is your favourite food and why?
9. Do you follow a healthy diet?
10.Are there any foods that you can´t stand?
11.What was your favourite food when you were a child?
12.What is your favourite restaurant and why?
13.Who is the best cook in your family?
https://learnenglishteens.britishcouncil.org/skills/listening/a1-listening/ordering-food-cafe
https://learnenglishteens.britishcouncil.org/skills/listening/a1-listening/ordering-food-cafe
14.Can you cook well?
15.Who normally cooks in your house?
COMPARE THE THREE DIFFERENT SYSTEMS OF GOVERNMENT
|
|
ITALY |
THE UK |
THE USA |
|
TYPE OF
GOVERNMENT |
|
|
|
|
LEGISLATIVE
POWER |
|
|
|
|
EXECUTIVE
POWER |
|
|
|
|
HEAD OF
STATE |
|
|
|
|
HEAD OF
GOVERNMENT |
|
|
|
|
THE MAIN
PARTIES |
|
|
|
|
WHAT DOES THE HEAD OF GOVERNMENT DO? |
|
|
|
|
WHAT ABOUT CONSTITUTION? |
|
|
|
Wednesday, January 21, 2026
PRESENT SIMPLE VS PRESENT CONTINUOUS
https://www.bbc.co.uk/learningenglish/english/course/lower-intermediate/unit-2
PRESENT SIMPLE VS PRESENT CONTINUOUS
https://www.bbc.co.uk/learningenglish/english/course/lower-intermediate/unit-2/tab/grammar
https://www.bbc.co.uk/learningenglish/english/course/lower-intermediate/unit-3/session-1
https://www.bbc.co.uk/learningenglish/english/course/lower-intermediate/unit-3/session-2
Thursday, January 15, 2026
DEBATE- FIRST LESSON introduction
| Game | Primary Skill | Best For |
| The "Um" Game | Fluency | Beginners / Warm-up |
| Balloon Debate | Persuasion | Character work |
| Devil's Advocate | Critical Thinking | Advanced / Rebuttals |
| Soup, Salad, Sandwich | Definition/Logic | Fun/Icebreakers |
1. Warm-Up & Fluency Games
These games help students get comfortable speaking on their feet without the pressure of a "winner."
The "Um" Game: A student is given a random topic (e.g., "Why cheese is the best food") and must speak about it for one minute. If they use a filler word like "um," "uh," or "like," they are out. The goal is to speak clearly and continuously.
If I Ruled the World: Students stand in a circle. Each student finishes the sentence "If I ruled the world, I would..." with a creative law. The student to their left must immediately ask "Why?" and the speaker must justify their new law on the spot.
Make it Sound Good / Make it Sound Bad: Give two students a neutral statement (e.g., "The city is big"). One student must describe it using only positive adjectives, and the other must describe it using only negative ones.
2. Logic & Persuasion Games
These games focus on building a strong argument and using persuasive language.
The Balloon Debate: Imagine four to six famous people (or fictional characters) are in a hot air balloon that is sinking. To save the balloon, one person must be thrown out. Each student plays one character and has 45 seconds to argue why they are too important to be thrown overboard.
Shark Tank (Sell Me This): Give a student a useless or strange object (like a broken pencil or a single sock). They have two minutes to prepare a "sales pitch" to the class, arguing why everyone needs to buy it.
Desert Island: Students are "stranded" and can only bring three items. They must present their choices to the class and justify why their items are the most essential for survival. The class then votes on the most logical list.
3. Rebuttal & Critical Thinking Games
These games teach students how to listen to an opponent and respond directly to their points.
Devil’s Advocate: A student makes a statement they truly believe in (e.g., "Dogs are better than cats"). Another student is assigned to play "Devil's Advocate" and must argue the exact opposite, even if they don't agree with it.
I Couldn't Disagree More: One student makes a simple claim (e.g., "Summer is better than winter"). The next student must start their response with "I couldn't disagree more because..." and provide a counter-argument.
The Alley Debate (Conscience Alley): Create two lines of students facing each other. One line is "for" a topic, and the other is "against." A student walks down the "alley" between them while students from both sides whisper their arguments. At the end, the walker decides which side was more persuasive.
4. Group Strategy Games
Zombie Apocalypse Bunker: A group of students has a list of people with different professions (doctor, cook, engineer, poet). There is only room for three in the bunker. The group must debate and decide who stays based on who provides the most value to the future of humanity.
Soup, Salad, or Sandwich?: This is a fun "nonsense" debate. Give students a food (like a hot dog or a taco) and have them argue which category it belongs to. It teaches them how to define terms and use evidence for even the silliest claims.
Wednesday, January 7, 2026
In a shop
Struttura del Dialogo (Istruzioni)
L'accoglienza: Il commesso saluta il cliente e chiede se ha bisogno di aiuto.
La richiesta: Il cliente risponde gentilmente e dice che sta cercando un capo specifico (un maglione).
Preferenze di colore: Il commesso mostra i modelli disponibili e chiede il colore preferito; il cliente chiede un colore diverso.
Prova abiti: Il cliente chiede dove si trovano i camerini per provare l'articolo.
Feedback sulla taglia: Il commesso chiede se l'articolo va bene; il cliente spiega che è troppo piccolo e chiede una taglia più grande.
Prezzo e decisione: Il cliente chiede il prezzo e decide di acquistare l'articolo.
Pagamento: Il cliente chiede se può pagare con carta di credito.
Conclusione: Il commesso indica la cassa e i due si salutano cordialmente.



